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Make sure your objects have an ambient component and that you set the
global ambient (ambient_light) value higher than normal. The 'radiosity'
stuff takes the place of the ambient component, and if you have no
ambient, you have no radiosity.
-Nathan
Kyle wrote:
>
> Yeah, I didn't think it would really. I had tried a rendering w/
> radiosity but strangely, didn't see a difference really. Maybe I'll try
> that again. You like the plant! You really like the plant! I knew it
> was a winner :-) Thanks for the comments Mr. Tyler.
>
> Kyle
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