POV-Ray : Newsgroups : povray.binaries.images : Checker Lanscape : Re: Checker Lanscape -Explaining. Server Time
4 Oct 2024 13:09:16 EDT (-0400)
  Re: Checker Lanscape -Explaining.  
From: Spider
Date: 4 Apr 1999 14:43:56
Message: <3706ADF1.EF5F6177@bahnhof.se>
Whoooa. Got back (home(my puter)) again.
Explanations :-)
The new(planned...) output will be in a unit-sized object, as the HF.
This is for ease of scaling into intersections and so on.
well, internally, I intend to use a factor of 1000, so I don't get problems with
the decimal loss in some functions.

Moreover.
There was a question about the algorithm(fractal)
it isn't fractal based at all, but uses a placed position landscape.

that is, (this is what I am planning) :
point(<1/4, 4/5>, -0.5, "Linear")
This will place a point at 1/4th of the width, and 4/5th of the length(depth) of
the landscape. it will be sunken with 0.5 as the multiplier, and will use a
linear(instead of a logarithmic) curve.

This isn't what I have at the moment, but will come pretty close to the final
version.

As for randomizations and so on, I plan to add a "average" and a "noise"
function, as well as a plasma generation(WHY should you use this instead of a
plasma generator and a HF?)

More questions, or even better... IDEAS !!!


-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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