POV-Ray : Newsgroups : moray.win : CSGed alcove...how? : Moray's Representation of Spheres[Was: Re: CSGed alcove...how?] Server Time
29 Jul 2024 06:15:10 EDT (-0400)
  Moray's Representation of Spheres[Was: Re: CSGed alcove...how?]  
From: Alex Magidow
Date: 2 Apr 1999 23:26:11
Message: <37059845.39862DDF@mninter.net>
hehe...sorry, folks, solved it myself.

However, I tried using a merge between a sphere and a cylinder, and it
didn't work because I could line it up using the wireframes. The sphere
wirefram appears to be inadaquated- I can't tell where the radius extends
to. Lutz- Is it possible to patch this, or to re-write the sphere code in
another distribution? This is a rather annoying little bug.

Alex Magidow wrote:

> I have a cathedral scene, and I need to put a big,
> cylidrical(basically...it'll be more complex later) alcove in the far
> end of it. The problem is, the entire cathedral is in one big box...and
> I don't know how to cut the end of the box off, so as to attach such an
> alcove. I tried a CSG difference, but it indented instead of cut from.
>
> Any suggestions? I'll post the MDL on moray.bin.binaries under
> Cathedral.
>
> --
> Only I can prevent narcissism!



--
Only I can prevent narcissism!


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.