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Well, I tried using a height_field for each individual key, and I think I
may have the key alignments a little off. I'm going to change it so that
each type of key is a CSG object with its own image/bump_map. That should
add to the render time though.
I tried making an interesting beer mug last night. I'm using primitives in
a CSG, with height_fields for the head/froth. The problem is that the glass
CSG sent the render time through the roof, and I haven't even added photons
yet! Ouch.
Well, back to the render board! :)
Thanks for the comments, everyone!
GrimDude
vos### [at] arkansasnet
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