POV-Ray : Newsgroups : povray.binaries.images : Normal photons : Re: Normal photons Server Time
4 Oct 2024 11:19:27 EDT (-0400)
  Re: Normal photons  
From: Nathan Kopp
Date: 31 Mar 1999 00:22:42
Message: <3701B087.9E29E425@Kopp.com>
Noam Lewis wrote:
> 
> Just a play of words...
> 
> This is what texture normal can do with photon.
> What are those cricles?

That comes from using too few photons.  With this scene, you should end up with
at least 20,000 photons.

The bright glowing effect at the bottom of the ring comes from using too big of
a gather radius.  Photons on the inner surface of the ring are being gathered
on the outside (photon gathering happens independant of any scene geometry). 
Try turning on 'ignore_photons' for the ring, but you'll still need a higher
density of photons and a smaller gather size.

> Oh, and a little question: did you (nathan) send in your patch to be
> included in the next OFFICIAL version of POV? It would be great...

There's still quite a bit of work to do on this (debugging, adding features,
changing keywords, etc) so it might not get put into 3.5.  Also, the POV-Team
wants to be somewhat conservative about adding features like this, so they
don't have to make huge changes like the halo-media switch.  I have been in
contact with the POV-Team about it, though.

-Nathan


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