POV-Ray : Newsgroups : moray.win : organic & character modeling : Re: organic & character modeling Server Time
29 Jul 2024 06:18:57 EDT (-0400)
  Re: organic & character modeling  
From: Alex Magidow
Date: 30 Mar 1999 22:16:37
Message: <37019374.CBF3E9B2@mninter.net>
Hey, I think that my advice is worth $700 bucks or so...hey, if you give me that
kind of money, I'll write you a tutorial! Wait! I'm a student. Just give me $200!
You'll have a great tutorial in a week or two.

No, all my advice is free, though donations are accepted(and appreciated!)

Thomas Lake wrote:

> Ok thanks. I think I'll try to get used to Rhino.
>
> Alex Magidow wrote:
>
> > I'd suggest some other software solutions, but this appears to be a wetwear
> > problem.
> >
> > First of all- try doing inorganic things in the same modeler. Then try
> > working on cartoony, not necessarily realistic organic things. Then, when
> > you are good at those, try realistic looking people.
> >
> > The best thing to do is get good with the software first. Once you know all
> > the tricks, good modeling is just a function of time and patience.
> >
> > Happy tracing and modeling!
> >
> > Thomas Lake wrote:
> >
> > > I have always been interesting in modeling organic shapes, animals,
> > > characters & people. And while I have had a little, VERY little, success
> > > with sPatch and other spline and NURBS based modelers like Rhino I can
> > > never create anything satisfactory. Well actually everything I create
> > > ends up looking like a bloby mess. Anyway I was wondering if anyone
> > > could help me, and many others, by posting any good tutorials on
> > > modeling these things. I have searched and searched but never found any
> > > good tutorials and books & lessons are way too expensive. Thanks.
> >
> > --
> > Only I can prevent narcissism!



--
Only I can prevent narcissism!


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