POV-Ray : Newsgroups : moray.win : organic & character modeling : Re: organic & character modeling Server Time
29 Jul 2024 06:17:35 EDT (-0400)
  Re: organic & character modeling  
From: Thomas Lake
Date: 30 Mar 1999 21:40:46
Message: <37018C3B.5AE56291@home.com>
Ok thanks. I think I'll try to get used to Rhino.

Alex Magidow wrote:

> I'd suggest some other software solutions, but this appears to be a wetwear
> problem.
>
> First of all- try doing inorganic things in the same modeler. Then try
> working on cartoony, not necessarily realistic organic things. Then, when
> you are good at those, try realistic looking people.
>
> The best thing to do is get good with the software first. Once you know all
> the tricks, good modeling is just a function of time and patience.
>
> Happy tracing and modeling!
>
> Thomas Lake wrote:
>
> > I have always been interesting in modeling organic shapes, animals,
> > characters & people. And while I have had a little, VERY little, success
> > with sPatch and other spline and NURBS based modelers like Rhino I can
> > never create anything satisfactory. Well actually everything I create
> > ends up looking like a bloby mess. Anyway I was wondering if anyone
> > could help me, and many others, by posting any good tutorials on
> > modeling these things. I have searched and searched but never found any
> > good tutorials and books & lessons are way too expensive. Thanks.
>
> --
> Only I can prevent narcissism!


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