|
![](/i/fill.gif) |
I'd suggest some other software solutions, but this appears to be a wetwear
problem.
First of all- try doing inorganic things in the same modeler. Then try
working on cartoony, not necessarily realistic organic things. Then, when
you are good at those, try realistic looking people.
The best thing to do is get good with the software first. Once you know all
the tricks, good modeling is just a function of time and patience.
Happy tracing and modeling!
Thomas Lake wrote:
> I have always been interesting in modeling organic shapes, animals,
> characters & people. And while I have had a little, VERY little, success
> with sPatch and other spline and NURBS based modelers like Rhino I can
> never create anything satisfactory. Well actually everything I create
> ends up looking like a bloby mess. Anyway I was wondering if anyone
> could help me, and many others, by posting any good tutorials on
> modeling these things. I have searched and searched but never found any
> good tutorials and books & lessons are way too expensive. Thanks.
--
Only I can prevent narcissism!
Post a reply to this message
|
![](/i/fill.gif) |