POV-Ray : Newsgroups : povray.windows : Q: 3.1e & cmax & patches : Re: Q: 3.1e & cmax & patches Server Time
28 Jul 2024 16:29:33 EDT (-0400)
  Re: Q: 3.1e & cmax & patches  
From: Bob Hughes
Date: 30 Mar 1999 07:30:31
Message: <3700C3B1.2D16655C@aol.com>
I see, I misunderstood, which I started to grasp right away when the
patches failed to run the editor, obviously.
I was thinking the Windows registry was being changed in order to allow
an external patch version, such as the Super and Photon ones, to operate
after the "update" installation.
My humble apologies for stirring up any possible confusions.


"povray.org admin team" wrote:
> 
> Bob Hughes <inv### [at] aolcom> wrote:
> 
> >I just did the d/l, Run... pve31up.exe, it installed okay and I ran the
> >patch executables direct from there bin\Photon or bin\Super sub-folders.
> >The older cmedit.dll and cmax101.dll files are in both.
> 
> I'm not sure I follow you ... from my reading of your message, it seems that
> you are expecting the patch executables to suddenly start acting differently as
> a result of updating the official PVENGINE.EXE ?
> 
> If that's not what you're saying, the please explain it to me a little more.
> 
> If it is what you're saying, then it's not possible - the official POVWIN
> update won't affect the way that the patched versions work. The change allows
> PVENGINE.EXE to load its own editor DLL from the current working directory
> (whatever that happens to be when it is loaded - typically the same one as the
> EXE is in).
> 
> The patches will - of course - continue to load the DLL from wherever they are
> currently loading their DLL's. We can't magically influence their operation.
> 
> So, put the new PVENGINE.EXE and the new DLL's into their own directory (e.g.
> bin\official or something). Copy the old editor DLL's into bin. That should
> work (though I haven't tried it so your milage will vary).

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