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Mark Gordon <mtg### [at] mailbag com> wrote:
: All is not lost. It is possible (though tedious) to construct a
: polyhedron as the intersection of planes such that one could perform CSG
: operations with it.
And if you do this remember to bound the resulting object manually.
Povray will not do this automatically (because planes are infinite shapes).
: -----BEGIN GEEK CODE BLOCK-----
: Version: 3.12
: GCS/S d-- s-: a- C++$ UA+$ UH+$ UO+$ US+$ UL++++ P+++ L++(+++) E W++ N+
: o--
: K++ w---$ O- M$ V--$ PS++ PE- Y+ PGP->+ t+ 5++ X R+ tv-- b++ DI++$ D+ G
: e++>++++ h- r*%-- y-
: ------END GEEK CODE BLOCK------
I have seen geek code in many signatures, but I have never seen an
explanation or syntax for it. Can you explain it or give some URL?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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