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Well, what should I say .......
#version 3.1;
#include "glass.inc"
global_settings {
assumed_gamma 1.0
max_trace_level 10
photons
gather 30,100
radius .1,1//,.1
jitter 0.4
}
}
background{rgb 0.25}
camera {
location < 15, 0,-15.0>
look_at <-7, 0, 0.0>
angle 50
}
light_source {
<9, 0, 0>
color rgb 1
}
#declare Lens = difference { // f=5 units
sphere{0,2.5}
box{<0,-3,-3>,<3,3,3>}
texture{T_Glass1}
interior{ior 1.5}
}
object { //condensor, make parallel beam
Lens
photons {
photons_pass_through
}
translate <4,0,0>
}
box {
<0,0,0>, <1,1,0.0001>
pigment {
image_map {
gif
"kooltjes.gif"
filter all 1
}
}
interior {ior 1.5}
photons{
photons_pass_through
}
translate <-0.5,0,0>
scale <1,2,1>
rotate <0,90,0>
}
object { // projection lens
Lens
photons {
density 0.02
refraction on
}
translate <-3,0,0>
}
box { //screen
<0,-1,0>, <1,1,0.1>
translate <-0.5,0,0>
scale <6,8,1>
rotate <0,90,0>
translate <-30,0,0>
pigment {rgb 1}
}
--
Met dank aan de muze met het glazen oog.
--
Met dank aan de muze met het glazen oog.
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