POV-Ray : Newsgroups : povray.programming : Reflection colors : Re: Reflection colors Server Time
29 Jul 2024 00:34:46 EDT (-0400)
  Re: Reflection colors  
From: Jerry Anning
Date: 17 Mar 1999 11:30:15
Message: <36efd84f.3107959@news.povray.org>
On Wed, 17 Mar 1999 10:47:53 -0500, Nathan Kopp <Nat### [at] Koppcom>
wrote:

>Ok... if you want to reflect red, you use
>  reflection <1,0,0>
>
>But what if you want to reflect a complex pattern???  Since "finish"
>cannot currently be patterened, this is not possible.
>
>But think about this.  If you specify the 'metallic' keyword, the highlights on
>your objects will take on the color of the object's pigment.  A highlight is
>basically a faked blurry reflection of the light source, right?  So, doesn't it
>make sence that if you specify 'metallic', all reflection should take on the
>color of the pigment?  Ok, so maybe that would be too drastic and would break
>too many scenes. But how about this:  a 'metallic_reflection' flag that would
>make reflections reflect the color of the pigment.  Thoughts?
>
>I'll probably implement this in the next version of UVPov (photon mapping
>patch), but I do want to hear your comments.

IIRC, Wyzard has implemented this very thing as a new keyword in the
most recent version of Wyzpov.
Jerry Anning
clem "at" dhol "dot" com


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