|
![](/i/fill.gif) |
On Wed, 17 Mar 1999 10:47:53 -0500, Nathan Kopp <Nat### [at] Kopp com>
wrote:
>Ok... if you want to reflect red, you use
> reflection <1,0,0>
>
>But what if you want to reflect a complex pattern??? Since "finish"
>cannot currently be patterened, this is not possible.
>
>But think about this. If you specify the 'metallic' keyword, the highlights on
>your objects will take on the color of the object's pigment. A highlight is
>basically a faked blurry reflection of the light source, right? So, doesn't it
>make sence that if you specify 'metallic', all reflection should take on the
>color of the pigment? Ok, so maybe that would be too drastic and would break
>too many scenes. But how about this: a 'metallic_reflection' flag that would
>make reflections reflect the color of the pigment. Thoughts?
>
>I'll probably implement this in the next version of UVPov (photon mapping
>patch), but I do want to hear your comments.
IIRC, Wyzard has implemented this very thing as a new keyword in the
most recent version of Wyzpov.
Jerry Anning
clem "at" dhol "dot" com
Post a reply to this message
|
![](/i/fill.gif) |