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Reflections on transparent objects are a pain anyway; when you use
reflective caustics, it just makes matters worse. I believe the photons get
reflected back and forth in the object. I encountered the same problem with
a whiskey glass scene I'm making. I used ignore_photons on the glass, which
helped.
BTW, I really had to use ignore_photons because otherwise the glass would
just be bright white. I think this is because the thin walls of the glass,
the nearly-coincident surface problem.
Margus
Clay Shirley wrote in message <36EE939B.A2229636@juno.com>...
>This took 52 min on a Pentium 200Mhz,
>When I turn on Reflective caustics, it takes FOREVER!
>Also, does anyone know why all objects turn black when
>the MAX_TRACE level is set less than 4?
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