>I tried removing the internal bounding hierarchy, but that didn't seem
>to help either. One thing I did notice is that there is a lot of
>components overlapping. I'm still not sure if there's a bug being shown
>or if they just aren't overlapping the way expected. Here's the scene
>with the components visible:
>
If you give the "visible" components a texture which is totally transparent,
the notches disapear ! But this is a very dirty and time consuming
workaround
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