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>That does look peculiar. Did you try using the 'sturm' keyword in the
>blob statement though?
Yes !
>But I haven't seen such a incomplete set of blobs before. In case you
>haven't seen many of the recent animations using blobs, they don't have
>any of this problem apparently. Nor have I ever seen them get as bad as
>this. Trying to think from memory whether there was any fixes to blob{}
>since 3.1a and only a texture placement fix comes to mind (I think).
>Could that be it?
>
I've tried several textures one very simple : texture{pigment {color
rgb<.8,.8,1>}}
Always the same
This image is one out of an animation set, an you can see the notches moving
and changing size just because the object is rotated !
Anyway here is the source :
#declare teta=texture{pigment {color rgb<.8,.8,1>}}
#declare tetb=texture{pigment{color rgb<1,.9,.9>} finish{reflection .95}}
#declare tetc=texture{pigment{color rgbf<1,1,1,1>}}
// create a smooth blobby shape
#declare Strengthval = 1 // (+ or -) strength of component's radiating
density
#declare radiuss = .45;
blob
{
// threshold (0.0 < threshold <= StrengthVal) surface falloff threshold #
threshold 0.61
sphere {<0,.951057,0>, Strengthval, radiuss}
sphere {<0,.425326,.850651> , Strengthval,radiuss}
sphere {<.809017,.425326,.262866> , Strengthval,radiuss}
sphere {<.5,.425326,-.688191> , Strengthval,radiuss}
sphere {<-.5,.425326,-.688191> , Strengthval,radiuss}
sphere {<-.809017,.425326,.262866> , Strengthval,radiuss}
sphere {<0,-.951057,0> , Strengthval,radiuss}
sphere {<0,-.425326,-.850651> , Strengthval,radiuss}
sphere {<-.809017,-.425326,-.262866> , Strengthval,radiuss}
sphere {<-.5,-.425326,.688191> , Strengthval,radiuss}
sphere {<.5,-.425326,.688191> , Strengthval,radiuss}
sphere {<.809017,-.425326,-.262866> , Strengthval,radiuss}
sphere {<0,0,0>,Strengthval,radiuss/3 texture{teta}}
sturm
scale 2
texture {tetb}
rotate <clock, 2 * clock, 3*clock>
}
Thanks for taking time to answer
Philippe
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