Did I expect a glass image? Yes :) I'm doing a brandy glass, BTW.
The brightening of the light is something to investigate. Try this: make a
glass sphere with ior 1. A strange effect. Now do ior 1.1. The caustic seems
far too bright and sharp. I'll investigate this a bit more before I start
bugging Nathan...
Margus
Mike wrote in message <36E6C207.4D987AFD@aol.com>...
>I'm having lots of fun with Nathan's new patch. He and Ron should get a
>kick out of this one (or anyone else who's read Jensen's papers).
>
>There's a few artifacts that I think may be there because the glass is a
>mesh. I'm still unsure of the brightness on the base, but I suspect it
>may be that odd phenomenon of light getting brighter before the
>fade_distance is reached. Not sure though.
>
>Took about 2 hours of fiddeling to come up with this, most of which was
>learning how to use the patch - word to the wise: don't use photons on
>infinite objects!
>
>Render time was 38 minutes at 640x480 and AA 0.3.
>
>-Mike
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