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Thanks!
My 20 min was at 640x480 no aa. Your hints should really help.
--
Jim
Check out my web site http://www.kressworks.com/
It'll blow your mind (politically), stimulate your senses (artistically)
and provide scientific insights beyond compare!
Be sure to read the Warp maintained POV VFAQ:
http://iki.fi/warp/povVFAQ.html
Bob Hughes wrote in message <36E36776.663C6A4F@aol.com>...
>I got 2 min 19 sec for a 160x120 res rendering as is.
>I changed the variance to 1/100 and confidence to 0.9 and got a 38 sec.
>render, or almost 1/4 the time.
>Not much noticeable difference in appearance I think.
>And dropping intervals and samples down is like lightning speed by
>comparison if you are into the media grain sort of thing ;)
>'intervals' is the major speed factor next to the minimum samples
>number. As long as these two stay low, ie. intervals 5 samples
>1,whatever then your okay. But you'll certainly have that peppered look!
>Actually the samples maximum makes little difference in speed.
>
>
>Jim Kress wrote:
>>
>> Here's my first attempt at using media to render molecular electron
density.
>> I have learned a new appreciation for the work SLOW in doing this
rendering.
>>
>> I'd like to ask all the media wizards, how can I get this to render much
>> faster than 20 minutes? I've included the pov and df3 files in the
attached
>> zip archive. Any help would be greatly appreciated. I need this to
render
>> much faster for general application development and debugging purposes.
>> Once the application is done, rendering times of 20 minutes would be no
>> problem.
>>
>> Also, thanks to Stephen Lavedas and Ken Tyler for some help in figuring
out
>> how to directly generate the df3 file from my isosurface rendering code.
>>
>> Jim
>
>--
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/POVring.htm
> mailto:inv### [at] aolcom?PoV
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