POV-Ray : Newsgroups : povray.binaries.images : watery experiments : Re: watery experiments Server Time
7 Nov 2024 01:27:29 EST (-0500)
  Re: watery experiments  
From: Equiprawn
Date: 6 Mar 1999 14:53:20
Message: <36e187b0.0@news.povray.org>
Hi,

>er, a media plane? :)


There is an even easier way. In the finish part of a texture statement, you
can set a fade_distance and fade_power for a translucent, so it gets
cloudier the more of it you look through. Perfect for sea water.

Equiprawn


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