POV-Ray : Newsgroups : povray.windows : spatch meshes : spatch meshes Server Time
28 Jul 2024 12:30:03 EDT (-0400)
  spatch meshes  
From: Joan Lavoipierre
Date: 4 Mar 1999 06:31:36
Message: <36de6f18.0@news.povray.org>
Hi all,

    I have been trying to render objects modelled in spatch and assembled
using moray, but the rendering of these objects causes too much memory to be
consumed and the system basically crashes.  The pov scene files contain just
one or two light sources and a large number of bicubic patches. Is there an
easy way to optimise the parsing of these files? Only a few times did povray
make it to the rendering stage, and then it was very fast. Mostly it gets
stuck with a 'Parsing' message on the statusbar. Thanks in advance


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.