Hi all,
I have been trying to render objects modelled in spatch and assembled
using moray, but the rendering of these objects causes too much memory to be
consumed and the system basically crashes. The pov scene files contain just
one or two light sources and a large number of bicubic patches. Is there an
easy way to optimise the parsing of these files? Only a few times did povray
make it to the rendering stage, and then it was very fast. Mostly it gets
stuck with a 'Parsing' message on the statusbar. Thanks in advance
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