|
![](/i/fill.gif) |
Hi
(Pov-Ray for Windows 3.1a)
I'm trying to pass a pigment (or texture, etc) to a Macro, but I can't get
it to work. The manual seems to indicate that it should be possible. Can
anyone tell me why the first example (below) works, but the second doesn't.
I know that neither do anything very interesting, but that's not the point
......
Thanks very much
Rob
(rob### [at] manleys freeserve co uk)
// Example 1
#declare MyBox = box {<-5,0,0>,<5,0.25,4>}
#macro StackBoxes ()
#declare Count = 0;
#while (Count < 5)
object { MyBox
pigment {colour rgb <1,0,0>}
translate y*0.25*Count
}
#declare Count = Count + 1;
#end //while
#end //macro
light_source
{
0*x
color rgb <1,1,1>
translate <-20, 40, -20>
}
camera
{
location <0.0 , 5.0 ,-10.0>
look_at <0.0 , 0.0 , 0.0>
}
background { color red 0.1 green 0.3 blue 0.8 }
StackBoxes ()
/*****************************************************************/
//Example 2
#declare MyBox = box {<-5,0,0>,<5,0.25,4>}
#declare MyColour = pigment {colour rgb<1,0,0>}
#macro StackBoxes (Appearance)
#declare Count = 0;
#while (Count < 5)
object { MyBox
Appearance
translate y*0.25*Count
}
#declare Count = Count + 1;
#end //while
#end //macro
light_source
{
0*x
color rgb <1,1,1>
translate <-20, 40, -20>
}
camera
{
location <0.0 , 5.0 ,-10.0>
look_at <0.0 , 0.0 , 0.0>
}
background { color red 0.1 green 0.3 blue 0.8 }
StackBoxes (MyColour)
//END
Post a reply to this message
|
![](/i/fill.gif) |