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The only annoying thing I run into when using POV-ray is the inability to
preview my scenes. I spend a seemingly endless amount of time rendering,
re-rendering, re-rendering,... just to get the camera and lighting position
I need.
OpenGL offers an easy to implement, raster scan technology that could be
(easily?) implemented in POV-Ray. It would be ideal for generating previews
so the user could determine camera, lighting, etc and then do the final
render with the ray-tracer. If I knew how to do C++, I'd do it myself but
since I don't, is there anyone out there who would like to add this
IMMENSELY useful feature to POV?
Please, please, please, .....
--
Jim
Check out my web site http://www.kressworks.com/
It'll blow your mind (politically), stimulate your senses (artistically)
and provide scientific insights beyond compare!
Be sure to read the Warp maintained POV VFAQ:
http://iki.fi/warp/povVFAQ.html
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