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Simon de Vet wrote in message <368E3F9A.67C66AAD@istar.ca>...
Well,
> Alex Magidow wrote:
>> >
>> > > I have found that scaling a normal sphere uniformly by about 5000
units
>> > > works pretty well.
>>
>> Another useful trick for certain situations is to scale it
non-uniformly.
>> A little fog with a distance of a few thousand units also adds to the
>> realism.
>
>Agreed... 90% of the time, with any cloud texture, a "sphere" that is a lot
>flatter than it is wide looks much better.... scaling of 5000, 5000, 2000
or
>so....
>
>On the otherhand, a gradient sky with no clouds can have almost any
scaling..
>
>Simon
>http://home.istar.ca/~sdevet
>
But the thing is,, how do you keep shadows from forming on it and also there
is some times that you really cant use a sky sphere such as with certain
starfield include files,, some stars get caught behind a sphere,, it
wouldn't be that hard to impliment,, I think it would be a goodd Idea to
have
---->BUckY
please cc to buc### [at] aol com
JESUS SAVES
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