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Maybe you could simulate reflections with some emitting media here and
there?
just an idea,
ingo
Thomas Willhalm heeft geschreven in bericht ...
>Martin Magnusson <Mar### [at] studentuuse> writes:
>>
>> > In particular, the reflections
>> > of the fur aren't calculated at all.
>>
>> I don't think I understand what you mean. Reflective fur?
>
>(Please excuse my bad English)
>In the current picture, the lighting model isn't correct. Consider a
>point P on the surface of a hair. The normal vector of the hair at P
>is _not_ used to determine the amount of light that travels from a light
>source to the eye. At the moment, only the directions from P to the light
>source and from P to the eye are used.
>
>Furthermore, I would like to vary the colour of the fur.
>
>Simply speaking, I want to apply a texture to a media.
>
>Thomas
>
>--
>http://www.fmi.uni-konstanz.de/~willhalm
--
Met dank aan de muze met het glazen oog.
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