Oops, I goofed. I meant a z gradient, but I haven't had any luck getting it
to work....
GrimDude wrote in message <36cb4829.0@news.povray.org>...
>You could try a gradient y color_map, and then rotate it in the positive x
>direction (plus what ever it takes to line it up with the sun), in order to
>get the proper drop off.
>
>I have been doing several tests with layered pigments and sky_spheres. The
>tough part is getting the filter and transmit values properly set. However,
>when they come off right, they can be amazingly realistic.
>
>GrimDude
>vos### [at] arkansasnet
>
>
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