>>In the MaterialEditor try to add a scattering media... It doesnt do
>>anything... Add a emission media and it works a treat...
>
>Scattering media works with volumetric lighting. You have to make a texture
>in the texture editor, give the media a name by highliting it and pressing
>alt-enter and check the box to the right for scattering. The luminosity for
>the scattering should be set real low - about .022. Then go to your scene
>settings and to the media tab. You should see the name of the media and
>check the enable box. It works best with spot lights. I don't know if the
>are any other uses for it.
Thanks...
Adding a scattering colour should automatically select this though!!!
Rarius
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