An early test of a fur generator I'm working on (inspired by Ken's toupee
image :) It's still a mess, but I'm quite happy with the results (i.e. I'm
amazed that I finally got the thing to parse at all). It relies on the
Superpatch's trace() function and currently works best with roughly
spherical shapes (hence Shaggy looks like a furry loaf of bread)
BTW, each hair is a "worm" shape from an earlier experiment. Here they
consist of 3 segments with some randomness in shape/height/orientation.
The second image shows Shaggy in a major headwind. Wind effects are sth.
that I'm stil trying to improve.
Better examples could probably be presented. But until then, any suggestions
/ comments?
Margus
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