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I personally don't think it convient using RenderMan type shader in POV,
because you have to compile it and then compile the rib file containing the
texture before you can see it. There is a extra step involved.
Lodewijk Voge wrote in message ...
>hello,
>
>I've recently started playing with BMRT and now I wonder, is there any
>technical reason (as opposed to things like lack of time or manpower) why
the
>texturing in povray uses hardcoded procedures instead of something like the
>RenderMan shaders? they seem a lot more powerful, and it seems better
design
>as well.
>
>am I missing something?
>
>Lodewijk
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