POV-Ray : Newsgroups : povray.binaries.images : Worn metal texture : Re: Worn metal texture Server Time
4 Oct 2024 21:15:33 EDT (-0400)
  Re: Worn metal texture  
From: Martin Magnusson
Date: 12 Feb 1999 19:33:27
Message: <36c4c857.0@news.povray.org>
Oh, maybe I should post the texture definition as well:

#declare MaskTex_1 =
texture{
  pigment{
    rgb 1.1
  }
  finish{
    metallic
    specular .6
    roughness .001
    reflection .12
    brilliance 4.2
  }
  normal{
    dents
    scale .3
    normal_map{
     [0 dents -.1   scale <.03, .05, .05>]
     [1 bumps 1    scale <.03, 1, 1>/9]
    }
  }
}

#declare MaskTex_2 =
texture{
  pigment{
    bozo

r_map{  
      [0 rgb <1, .85, .8>/1.1]
      [1 rgb <1, .85, .8>/1.25] 
    }       
    scale .25
  }
  finish{
    metallic
    specular .1
    roughness .006
    reflection .02
    brilliance 4
  } 
  normal{
    bumps -.3
    scale <.02, .04, .04>
  }
}    
                       
  
texture{     
  dents 
  scale <.03, .05, .03>
  turbulence .75
  texture_map{
    [0 MaskTex_1]
    [0.2 MaskTex_1]
    [1 MaskTex_2]
  }
}

 
--
Martin Magnusson
e-mail: Mar### [at] studentuuse
www-site: http://www.geocities.com/SoHo/9946/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.