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Oh, maybe I should post the texture definition as well:
#declare MaskTex_1 =
texture{
pigment{
rgb 1.1
}
finish{
metallic
specular .6
roughness .001
reflection .12
brilliance 4.2
}
normal{
dents
scale .3
normal_map{
[0 dents -.1 scale <.03, .05, .05>]
[1 bumps 1 scale <.03, 1, 1>/9]
}
}
}
#declare MaskTex_2 =
texture{
pigment{
bozo
r_map{
[0 rgb <1, .85, .8>/1.1]
[1 rgb <1, .85, .8>/1.25]
}
scale .25
}
finish{
metallic
specular .1
roughness .006
reflection .02
brilliance 4
}
normal{
bumps -.3
scale <.02, .04, .04>
}
}
texture{
dents
scale <.03, .05, .03>
turbulence .75
texture_map{
[0 MaskTex_1]
[0.2 MaskTex_1]
[1 MaskTex_2]
}
}
--
Martin Magnusson
e-mail: Mar### [at] studentuuse
www-site: http://www.geocities.com/SoHo/9946/
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