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>Actually I did reply in haste. I thought this was the povray.windows
>group. I understand the difficulties inherent in such a feature when
>talking about modeling programs. I couln't believe Twyst didn't know
>how easy it was to define end points in pov. My mistake and apologize
>for the quick fire response. It does build good a argument for hand
>coding though :)
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net
Actually, I do both. I do my major scene layout in Moray, and tweak it in my
SuperPatch enabled Pov-Ray.
I also code quick custom programs to generate objects for Moray -- my latest
trick is to hack LParser and a) fix the DXF output, and b) change the BLB
format to CTD format (which I convert using another program.) (massive
kludge, doesn't work all that well. =( I need to sit down and write a
LParser for Moray.. . Eventually. AFTER I get everything else done.)
Twyst
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povray.doc -- An engaging tale about a spanish guy named Manual.
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