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How about cylinders/cubes/cones that you can define the endpoints of,
instead of having to rotate & scale them?
I can see a plugin that has just these normal primitives, but with a numeric
entry :
Cube - enter x1,y1,z1 and x2,y2,z2
Cylinder - enter x1,y1,z1 , x2,y2,z2 , radius
Cone - enter x1,y1,z1 , x2,y2,z2 , radius1, radius2
It would make life MUCH simpler, as well as make cleaner code than taking a
unit cylinder and scaling/rotating/translating.
Twyst
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povray.doc -- An engaging tale about a spanish guy named Manual.
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