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No, that won't do.
I want it to be able to react "diffusely" to normal light, not absorb certain
colors out of spotlights shone on it.
I want to use a transparent component in the wood texture to make the object
look like it is made out of, for want of a better word, "pancake slices." I
want the pancakes to be dark on one side (like wood).
I want a "volumetric" application of exactly what a wood pigment pattern would
do to the surface of an object in povray 3.02!
Ken wrote:
> Greg M. Johnson wrote:
> >
> > If I were to apply a "wood" pattern texture to an object in Povray 3.02,
> > with a transparent color, I would be able to get a kind of banding on
> > the SURFACE only of the object. The texture is applied only to the
> > surface.
> >
> > In Povray 3.1, if I apply a wood pattern to the emitting media of an
> > object, I get nice glowing pancakes, or, I get a "volumetric"
> > application of my texture. But it glows in the dark and each pancake
> > slice is transparent.
> >
> > Suppose I want non-transparent, non-glowing, volumetric "slice." How is
> > this done in 3.1?
>
> I think the answer lies in the media type of which there are two -
> emmiting and absorbing. If you don't want it to glow have it suck
> light instead :)
>
> --
> Ken Tyler
>
> tyl### [at] pacbellnet
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