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If I were to apply a "wood" pattern texture to an object in Povray 3.02,
with a transparent color, I would be able to get a kind of banding on
the SURFACE only of the object. The texture is applied only to the
surface.
In Povray 3.1, if I apply a wood pattern to the emitting media of an
object, I get nice glowing pancakes, or, I get a "volumetric"
application of my texture. But it glows in the dark and each pancake
slice is transparent.
Suppose I want non-transparent, non-glowing, volumetric "slice." How is
this done in 3.1?
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