I used a random, though somewhat predefined method of placing bricks on a
plane. Then I created a box with a silty media and topped by a height_field
with the properties of water (I even used irid).
You can see the little artifacts on the water surface. I haven't gone back
and tried any fixes. Would there be any benefit of outputting an hf_gray_16
rendering to a 48-bit png? I just haven't tried it, or anything else.
--
GrimDude
vos### [at] arkansasnet
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