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Steve <hor### [at] osu edu> wrote:
: To see proof of this, turn your ambient to zero on all your
: surfaces to 0.0 and notice that radiosity no longer has any effect on the
: rendered scene!!
I don't understand why this is so bad.
Of course if I don't want ambient light on an object, I set it to 0. If
regardless of this the object still is illuminated by ambient light (for
the radiosity calculations), then it doesn't work as I expected and wanted.
If you say "the ambient light is not illuminating this object" then it
means that.
--
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
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