POV-Ray : Newsgroups : povray.binaries.images : Lighthouse Scene : Re: Lighthouse Scene Server Time
5 Oct 2024 09:18:41 EDT (-0400)
  Re: Lighthouse Scene  
From: Darcy Johnston
Date: 26 Jan 1999 18:44:57
Message: <36ae5379.0@news.povray.org>
Bob Hughes wrote in message <36AD9C14.99D656F1@aol.com>...
>Remco stated that too, about the stars showing through the beam.
>A long time ago (version 3 atmosphere stuff) I was bringing this up a
>lot about background objects appearing to sum up a visible spotlight
>like this does.
>Perhaps a media using absorption could compensate for it, I have yet to
>try.


I'll try it ans see what it does.

>Of course the beam could be in a haze and starry sky still show, but I
>wonder of the brightness getting so luminous at the far reaches.
>Obviously the narrower part could be in less a haze where it starts out
>so that makes sense enough but it probably requires some brightening
>nearer the lighthouse and then drastic dimming further away. Darcy?
>media_attenuation off? or just media interaction on ? (default).

Actually, media_attenuation was specifed as on, but I think that was a type,
as I think I meant to have it off. I think I need to have the light fade out
stringer than it currently does. Hopefully that will fix it. Right now the
end is brighter becasuse as the spotlight's cone widens, more and more of
the media gets illuminated. Strengthening the fading and adding the
absorption to  media will hopefully help.

>From what I've seen of this stuff so far though a spotlight in media is
>inherently dim at the apex for some reason. Bet its something to do with
>light quantity, or volume as it were, and the tendancy to sample less
>there.


I would tend to vote on the volume aspect. Maybe if I add a point light
source with very strong fading it would help a bit?

Darcy
djo### [at] inamecomNOSPAM
http://www.geocities.com/SiliconValley/Sector/4317


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