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Dang! Of course, radiosity doesn't work on reflections. Should have read
your post more carefully. I think it needs to become a pre-rendering step
for this to work. Is this difficult? I don't know.
Margus
Margus Ramst wrote in message <36ab6504.0@news.povray.org>...
>Actually, I soon realized that I had more or less described blurry
>reflections already incorporated into Wyzard's patch and the Suprpatch;
>using standard radiosity and a little bit of very blurry reflectiveness
>_might_ give the desired effect. I'll experiment with this.
>Yes, it's slow, but the method you describe would still require a high
>number of sample points to give a fairly accurate representation of the
>normal map.
>Incorporating diffuse and specular properties into radiosity calculations
>would still be useful, of course.
>
>Margus.
>
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