POV-Ray : Newsgroups : povray.programming : Re: A box with no lights. : Re: A box with no lights. Server Time
29 Jul 2024 00:28:29 EDT (-0400)
  Re: A box with no lights.  
From: Margus Ramst
Date: 24 Jan 1999 16:36:11
Message: <36ab924b.0@news.povray.org>
Dang! Of course, radiosity doesn't work on reflections. Should have read
your post more carefully. I think it needs to become a pre-rendering step
for this to work. Is this difficult? I don't know.

Margus

Margus Ramst wrote in message <36ab6504.0@news.povray.org>...
>Actually, I soon realized that I had more or less described blurry
>reflections already incorporated into Wyzard's patch and the Suprpatch;
>using standard radiosity and a little bit of very blurry reflectiveness
>_might_ give the desired effect. I'll experiment with this.
>Yes, it's slow, but the method you describe would still require a high
>number of sample points to give a fairly accurate representation of the
>normal map.
>Incorporating diffuse and specular properties into radiosity calculations
>would still be useful, of course.
>
>Margus.
>


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