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Thanks Nieminen,
That's just what I was looking for
Andy Cocker
Nieminen Mika wrote in message <36a5ca46.0@news.povray.org>...
>Ron Parker <par### [at] my-dejanewscom> wrote:
>: scale x*2
>
> Wouldn't this scale the object too? I think that wasn't the intention.
>
> The correct answer is:
>
>instead of
>
>translate x*10
>rotate y*clock*360
>
>make:
>
>translate <Radius1*sin(2*pi*clock),0,Radius2*cos(2*pi*clock)>
>
>--
>main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
>*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
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