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> I know, I know. Render with POV only and leave painting to the Photo
> Shop users, right?
> I did say though I only change a few pixels sometimes. Usually its a
> case of bad CSG done or a slight malformation due to refraction and the
> max_trace_level needed turning up. So instead of spending too much time
> on one thing and move on I am sometimes forced to correct a tiny bit
> before using a rendered image as my latest Windows wallpaper.
> Not proud of this fact I assure you. Call it a supplement to my being
> able to continue raytracing with POV-Ray and not stuck on just an
> infinite plane.
> The bump_map sounds like a good idea Fabien. Using anything but P-R 3.1d
> that is. You could make a orthogonal view image from above the scene and
> use it. Add in a small wave-breaking shoreline all along the water edge.
>
> Got me wondering now how this could be done with straight POV.
>
Anyone who has the answer will be rewarded with a Free Licence of POVRAY 3.1a.
<grin>.
>
> Ken wrote:
> >
> > Fabien HENON wrote:
> > >
> > > What I meant by using Photoshop, was not post processing to add waves along
> > > the shores via Photoshop, but to use it to create the a bump_map to put as a
> > > texture for the sea.
> > >
> > > I did use post-processing for the lens-flare and increase the contrast.
> > >
> >
> > That comment was not really for you. I was pestering Bob a little bit.
> >
> > --
> > Ken Tyler
> >
> > mailto://tylereng@pacbell.net
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/homepage.htm
> mailto:inv### [at] aolcom?Subject=PoV-News
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