Bob Hughes wrote:
>> Can't help but love it.
>> If anything at all (can not resist), the reflective spheres look like
>> they could have used a brighter reflective caustic to be obvious.
>> Was the same photon density used on all objects?
Yes, the same density on all objects. I played around with the density and
didn't see much difference after a certain point (but I've forgotten which
point that was). I'll venture that it *might* be okay 'as is' since the
reflective spheres aren't being directly hit by the spotlight. Still, if I
can figure out how to increase the reflective caustic just enough to avoid
an overly long rendering time I might check it out.
- Alan
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