Ken wrote:
>> Ok I will post the source for my disco ball if you share with me the
>> finish statement used on the reflective cube. I'll clean up the mess it
>> is in now and post it in a couple of hours in the binaries.scene-files
>> group.
I used ambient 0 for the four object plus the floor box. Little too dark
for my tastes so I used a shadowless fill light in addition to the spotlight
shining onto the 'mirror'. I differenced the backside of the mirror during
an earlier test rendering because the reflective caustics were putting light
where I didn't want it to show when I was experimenting with additional
lighting placement.
Thanks to everyone for the kind comments. Don't use my photon mapping
settings as gospel. I have tried to read all of Nathan's posts concerning
appropriate settings but I may have changed too many items at one time and
quite possibly went the wrong way...<s>. Many thanks to Nathan for his
fantastic work on implementing photon mapping into UVpov.
I did find one shortcoming during final traces - I need more memory! I was
hitting the swap file much too soon with 64mb RAM. Here are the stats for an
800w by 600h, +am2 +a0.2, on a Pentium 200MMX.
Shadow Ray Tests: 360457 Succeeded: 63626
Reflected Rays: 3076492
Refracted Rays: 1433909
Number of photons shot: 2816131
Number of photons stored: 2098198
Priority queue insert: 287930609
Priority queue remove: 118863033
----------------------------------------------------------------------------
Smallest Alloc: 28 bytes Largest: 16384024
Peak memory used: 102953138 bytes
----------------------------------------------------------------------------
Time For Parse: 0 hours 25 minutes 48.0 seconds (1548 seconds)
Time For Trace: 2 hours 59 minutes 25.0 seconds (10765 seconds)
Total Time: 3 hours 25 minutes 13.0 seconds (12313 seconds)
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