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I meant to say, afterthought actually, that using a post-process, like
digitally painting a shoreline, isn't exactly treason you all know I
hope. I myself have done touch-ups now and then, however usually on
scales of a mere dozens of pixels. All out painting onto a render isn't
going to break a law anyway, except maybe the law of art ;] since I
realize many of us 3D modeller/raytracer/renderer people can be clumsy
oafs with a paintbrush. Nothing personal, just summing up what I've
heard people say about themselves.
Fabien HENON wrote:
>
>
> > Very nice. Think you could manage a shoreline? The water could use some
> > wave breaking and the land an "edge"--- rocky, sandy, whatever--- at the
> > beach zone.
>
> Well, I did think of adding a shore line with a breaking waves. The problem is
> that I have not figured out (yet how to match the decreasing bump_map as it goes
> away from the mountains. Besudes, the waves should be roughly parallel to the
> contours of the mountains. With a good use of Photoshop maybe ?
>
> > How many times has this been said in other such instances? I
> > know, I'm just remarking so you don't go home with just good words.
> > I realize the distance is great and they might not be very visible but
> > just a slight touch and there wouldn't be such a sudden polar ice cap
> > melt look to this thing maybe.
> > Hope I can make such pictures too someday.
>
> I thought of posting the script but the mere size of the height_field (~1.3 Mb
> with a png file) deterred me from doing it.
>
> Thakns for all your comments. Yours and those of the others I did not reply to.
>
>
> >
> > Fabien HENON wrote:
> > >
> > > This picture took my K6-200 about 50 hours to render. The reason for
> > > such a long time is the media feature to model the clouds. I'll buy a
> > > Cray next time !!!
> > > The first quarter of this image was rendered using Pov for Dos 3.1a.
> > > The last three-quarters were rendered using Mark Gordon's 'still
> > > unofficial' release of POVLINUX.
> > > I was afraid I might get a different rendering, but no.
> > > By the way, any news of a new official release soon Mark? (if you read
> > > this).
> > >
> > > Once again, thanks to the POV-TEAM and the programmers around the world
> > > who developped for or around this great renderer.
> > >
> > >
> > > ------------------------------------------------------------------------
> > > [Image]
> >
> > --
> > omniVERSE: beyond the universe
> > http://members.aol.com/inversez/homepage.htm
> > mailto:inv### [at] aolcom?Subject=PoV-News
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
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