Alan Kong wrote:
>
> Here's another test scene (59596 bytes) using Nathan's photon mapping
> implementation. Both reflective and refractive caustics can be seen. As
> always, comments and helpful tips are welcome.
>
> - Alan
Ok I will post the source for my disco ball if you share with me the
finish statement used on the reflective cube. I'll clean up the mess it
is in now and post it in a couple of hours in the binaries.scene-files
group. The ball itself is made from a mesh object so is a bit too large
for the text group.
That is some pretty stuff you got there and I think I have just witnessed
the birth of a whole new breed of raytracing. Did I mention that's real purdy ?
Mr. Nathan Kopp Sir.,
Your not going to start charging for this are you ?
--
Ken Tyler
mailto://tylereng@pacbell.net
Post a reply to this message
|