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> Very nice. Think you could manage a shoreline? The water could use some
> wave breaking and the land an "edge"--- rocky, sandy, whatever--- at the
> beach zone.
Well, I did think of adding a shore line with a breaking waves. The problem is
that I have not figured out (yet how to match the decreasing bump_map as it goes
away from the mountains. Besudes, the waves should be roughly parallel to the
contours of the mountains. With a good use of Photoshop maybe ?
> How many times has this been said in other such instances? I
> know, I'm just remarking so you don't go home with just good words.
> I realize the distance is great and they might not be very visible but
> just a slight touch and there wouldn't be such a sudden polar ice cap
> melt look to this thing maybe.
> Hope I can make such pictures too someday.
I thought of posting the script but the mere size of the height_field (~1.3 Mb
with a png file) deterred me from doing it.
Thakns for all your comments. Yours and those of the others I did not reply to.
>
> Fabien HENON wrote:
> >
> > This picture took my K6-200 about 50 hours to render. The reason for
> > such a long time is the media feature to model the clouds. I'll buy a
> > Cray next time !!!
> > The first quarter of this image was rendered using Pov for Dos 3.1a.
> > The last three-quarters were rendered using Mark Gordon's 'still
> > unofficial' release of POVLINUX.
> > I was afraid I might get a different rendering, but no.
> > By the way, any news of a new official release soon Mark? (if you read
> > this).
> >
> > Once again, thanks to the POV-TEAM and the programmers around the world
> > who developped for or around this great renderer.
> >
> >
> > ------------------------------------------------------------------------
> > [Image]
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/homepage.htm
> mailto:inv### [at] aolcom?Subject=PoV-News
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