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Can you explain that further? What I meant to say was that I wanted, for
example, to place a gradient map on a skysphere and then, as the animation
moves, have it cycle the colors so that it will go from night to day, but I
tried using phase and it didn't work :( I found a tutorial on the water
efect, though, so that part is squared aaway.
Also, for everyone who replied to me, I apologize for not being able to reply
but my computer has been broken (which is kinda good - I had a P100 now
I have an AMD K6-II 300! :) And a new motherboard with that....heh :P
Thanks for the help!
Spider wrote:
> Tim Soderstrom wrote:
> >
> > I've read the docs over and over again about the concept of phasing, and
> > I have never figured it out.
> > The problem is that I want a water pigment to ripple and I can't figure
> > out how to do it properly.
> check out the pigment modifiers ripples and waves.. You can also take a
> look at warps.
>
> > I've tried using a normal map, but the reflection is not right. I would
> > also like to know if there is anyway to fade an entire color to another
> > (IE without using a pigment modified like gradient, so the color is
> > solid and changes to another solid color). Any help with either would be
> > apreciated! :)
> Solid colour, please explain.
>
> To fade, I'd use a texture_map/pigment_map/colour_map depending on how I
> wanted the fade..
>
> //Spider
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