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Which reminds me, I'm going to have to incorporate wyzpov into uvpov.
-Nathan
Jerry Anning wrote:
>
> On Wed, 17 Mar 1999 10:47:53 -0500, Nathan Kopp <Nat### [at] Kopp com>
> wrote:
>
> >Ok... if you want to reflect red, you use
> > reflection <1,0,0>
> >
> >But what if you want to reflect a complex pattern??? Since "finish"
> >cannot currently be patterened, this is not possible.
> >
> >But think about this. If you specify the 'metallic' keyword, the highlights on
> >your objects will take on the color of the object's pigment. A highlight is
> >basically a faked blurry reflection of the light source, right? So, doesn't it
> >make sence that if you specify 'metallic', all reflection should take on the
> >color of the pigment? Ok, so maybe that would be too drastic and would break
> >too many scenes. But how about this: a 'metallic_reflection' flag that would
> >make reflections reflect the color of the pigment. Thoughts?
> >
> >I'll probably implement this in the next version of UVPov (photon mapping
> >patch), but I do want to hear your comments.
>
> IIRC, Wyzard has implemented this very thing as a new keyword in the
> most recent version of Wyzpov.
> Jerry Anning
> clem "at" dhol "dot" com
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