try and use this :
#declare fReflect =
finish {
ambient 0.0
diffuse 0.079133
phong 1.0 //Not necessary. lower it .
phong_size 60.263333
metallic 1.0
// reflection 0.8 //nope.
}
#macro t_reflect(vColour) //vColour is a 3 post vector
texture {
pigment { colour vColour }
finish {
fReflect
reflection vColour
ambient vColour/10 //or something low.
}
}
#end
This will give you nice reflections on a solid shape.
notice me and I'll give source for my reflections image.
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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