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I decided to try the old Spotlight/light-reflection thing.. that wich isn't
possible in raytracing, you know.
well, this is a simple scene. five lights, spotlights, pointing at five
reflective differenced spheres, pointing down at the floor. and at the floor,
five differenced Cylinders reflecting the light... I liked the effect.
differenced sphere ascii:
/
/
| \
| *|
\ /
\
* = lightsource
or something like that.
Well, I set the photon setting ridiculusly high on this, so I'd get enough
photons on the third/fourth reflection..
Some stats:
parse (photons) 0h 04m 40s
trace 1h 47m 33s
11 606 136 b of memory
photons shot : 2456982
photons stored : 221959
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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