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Yup. the B/W examples.
I'll start by posting them one at a time here.
Basically, I use the same source as last time, but another background.
i've rendered with different assumed_gamma, and no ambient light.
I made a image as this :
macro BW || Colour (in one render)
then I convert to Greyscale in PSP.
I'm posting theese in fairly high JPEG compression
biggest difference is a highlight on the macro/colour, and the green shadow on
the coloured image.
Well, I'll just Convert the images to JPEG then.
--
//Spider
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);
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