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This is pretty cool!
A note about the render time: whenever you have photons hitting almost
parallel to a surface (as you have here), you'll need a relatively high
density (as you have here), which means long render time.
You might be able to decrease the density without losing quality (but
maybe not).
-Nathan
ingo wrote:
>
> Thank you Nathan!!
>
> The picture itself is boring, but to me it shows the accuracy of Nathans
> patch.
>
> I modelled a fresnel lens wit a focaldistance of 5 units, put a lightsource
> at 5 units from it. The result should be, and is a parallel beam of photons.
>
> photons
>
> gather 30, 100
> radius 0.1, 2, 0.1
> jitter 0.2
> }
>
> photons {
> density 0.002
> refraction on
> }
>
> It (800 x 600) took about 5 h 30 m to render on a PII 233.
>
> ingo
> --
> Met dank aan de muze met het glazen oog.
>
> [Image]
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