POV-Ray : Newsgroups : povray.binaries.images : Apologies... Conic Flask : Re: Apologies... Conic Flask Server Time
4 Oct 2024 17:15:39 EDT (-0400)
  Re: Apologies... Conic Flask  
From: Spider
Date: 12 Mar 1999 19:22:21
Message: <36E9AE2F.453998B6@bahnhof.se>
you have any tips on the settings??
I have a p166, 96mb, and a hell of a time to wait for the settings...
The objecs are pretty simple, a glass structure, 8 objects, cylinders and
spheres(not included below). 
there is one lightsource(that has photons) and I'm having hell to set things up
without waiting too long..

I've tried to use the settings on the page, but I'm just having to WAAAIT then..

Any ideas at for me? (Nathan, great patch, but more variable explinations,
please)




Mike wrote:
> 
> My cognac glass had about as many triangles and the photon maps only
> took a few minutes to build on my PII 333, so you may want to lower the
> density some.  Nathan's example of using a declared parameter to control
> both radius and density works very well.  Also use ignore_photons in the
> glass and the liquid.
> 
> Oh yeah, and I've been using gather 5, 10 and it seems to get good
> results.  With your hardware you should be blazing though that scene.
> 
> -Mike
> 
> Equiprawn wrote:
> >
> > Hi,
> >
> > Yesterday I said that I would post a rendered version of the Conic Flask
> > scene rendered with the Photon Map patch. Undortunatly, as the scene is
> > composed of over 40,000 smooth triangles, it was taking forever to produce
> > the photon maps (it took 25 mins to get to 2500 on my PII 450 with 128 megs
> > of ram!). I will be going on holidays on April 1st though, for 4 days, and I
> > will set the scene rendering while I'm gone. I'll post the results when I
> > come back ( though I'll warn you now that the output image will be 320x240
> > with no AA).
> >
> > Instead though I have two other images that I rendered last night. The first
> > is a modified scene that comes with Povray. I just added the photon info.
> > The second is of two glass letters ER, a merge of cylinders and spheres. I
> > made a scene about a year ago that used Povray's caustics on blob based
> > versions of the letters, but when I converted the scene to Photons, the
> > caustics didn't render. Has anybody else had problems getting blobs and
> > photons to work?
> >
> > Equiprawn
> >
> >  [Image]
> >
> >  [Image]

-- 
//Spider 
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);


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